Spells

Spells are more domain dominated and specialized but they are also more fluid based mainly on character creativity. No powers can be over 20 for mortals.

Starting characters will start with three spells of 5th rank if they choice a magic background.

Affliction
Air Control
Alchemy
Animal Control (type)
Animal Form
Animation
Blinding
Body Transformation (gas or water)
Cold Control
Danger Sense
Darkforce Control
Detection
Dimensional Travel
Disintegration
Earth Control
Electrical Control
Emotion Control
Empathy
Energy Blast
Ensnarement
ESP
Fire Control
Flight
Force Control
Hyper Linguistics
Hypnosis
Illusion
Invisibility
Light Control
Mind Control
Necromancy
Nullification
Paralysis
Plant Control
Poison
Precognition
Psi Screen
Psychic Blast
Regeneration
Shape Shifting
Size Alteration
Sound Control
Spider Climb
Telekinesis
Telepathy
Teleportation
Transmutation
Water Breathing
Water Control
Weather Control
Web Control

Spell dynamics will be introduced in game play but are based more on player creativity.

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Spells

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